ASCII pixels? Ken , what is the latest on ASCII pixels?
On Tuesday, December 29, 2020, Hiraghm <hira...@hotmail.com> wrote: > Awhile back, someone in the list was talking about fast display routines > for the Model T. > > I know the LCD is slow in displaying graphics, but I was wondering if > anyone could share some assembly language examples of fast display writes. > The Model T doesn't have a bitmap mode, and even if it did, screen writes > would still be slow. > > I was watching this video by the 8-bit guy concerning his new "Attack of > the PETSCII Robots" game, where he explained redefining characters to make > the graphics for the PET, Vic-20 and C64. > > Attack of the PETSCII Robots part 2 > <https://www.youtube.com/watch?v=6d-B9_iwcl8> > > I'm pretty sure you can't do that with the Model T unless you have a REX, > and maybe not even then. > Now, the Model T does have graphics characters, but to move a "sprite" on > the screen smoothly would involve, I believe, a lot of calculation as to > what graphics characters to use and when. > > I've limited my game ambitions thus far to text or strategy (Oregon Trail > rewritten to "Organ Trail"; a port of a C64 Master of Orion type game, > "Reach for the Stars", which used * for stars). Still working on both). > > But that game of his makes me want to do more graphical games without > substituting ascii characters a la rogue. > Even a 4 character sprite rather than the 9 characters he uses would be > good if it could be written fast enough. > > Being able to create a condense font as view80 does would also be very > handy. > > So I'm hoping someone out there has learned some tricks for quick graphics? > > I'm reading the Hidden Powers book, but am still scratching my head a bit > about writing to the display. > > Thanks for any info or advice. >