Ken, thanks for reminding us where that was!
I was trying to find it on your site yesterday.  I had a bunch of emails
from 2015, but I lost track of this.

Ken, I'll contact you off list... I have a couple of questions regarding
use.
thanks
Steve

On Wed, Dec 30, 2020 at 2:15 PM Ken Pettit <petti...@gmail.com> wrote:

> Also, I developed a fast graphics library called AsciiPixels.  It is
> callable from BASIC and allows you to define images using BASIC strings.
> Then it uses the accompanying .CO with calls to plot the defined graphic
> "sprites" at specific X,Y locations.  I had posted a preliminary copy in my
> Personal Libraries section a few years back (it's still there).
>
> Ken
>
> On 12/30/20 12:22 AM, Philip Avery wrote:
>
> I make use of direct-LCD driver programming in my Solitaire port to M100.
> It's a Basic program that has a partnered .CO program which displays the
> cards. You can find it here:
>
> http://club100.org/memfiles/index.php?&direction=0&order=&directory=Philip%20Avery
>
> Bear in mind this is a mostly Basic program, but when the card starts to
> be drawn, it is pretty much instant. This was a huge improvement over using
> the ROM Set routine which does a single pixel at a time.
>
> I presume you're conversant in 8085 assembly language as there are
> considerations in moving a sprite anywhere on the screen. I can provide the
> source to SOLCR3.CO if you so desire.
>
> Philip
>
> On 30/12/2020 1:33 pm, Hiraghm wrote:
>
> Awhile back, someone in the list was talking about fast display routines
> for the Model T.
>
> I know the LCD is slow in displaying graphics, but I was wondering if
> anyone could share some assembly language examples of fast display writes.
> The Model T doesn't have a bitmap mode, and even if it did, screen writes
> would still be slow.
>
> I was watching this video by the 8-bit guy concerning his new "Attack of
> the PETSCII Robots" game, where he explained redefining characters to make
> the graphics for the PET, Vic-20 and C64.
>
> Attack of the PETSCII Robots part 2
> <https://www.youtube.com/watch?v=6d-B9_iwcl8>
>
> I'm pretty sure you can't do that with the Model T unless you have a REX,
> and maybe not even then.
> Now, the Model T does have graphics characters, but to move a "sprite" on
> the screen smoothly would involve, I believe, a lot of calculation as to
> what graphics characters to use and when.
>
> I've limited my game ambitions thus far to text or strategy (Oregon Trail
> rewritten to "Organ Trail"; a port of a C64 Master of Orion type game,
> "Reach for the Stars", which used * for stars). Still working on both).
>
> But that game of his makes me want to do more graphical games without
> substituting ascii characters a la rogue.
> Even a 4 character sprite rather than the 9 characters he uses would be
> good if it could be written fast enough.
>
> Being able to create a condense font as view80 does would also be very
> handy.
>
> So I'm hoping someone out there has learned some tricks for quick graphics?
>
> I'm reading the Hidden Powers book, but am still scratching my head a bit
> about writing to the display.
>
> Thanks for any info or advice.
>
>
>
>

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