Bureaucracy came out of the same company (Infocom) but different game
author (Douglas Adams - he of HHGTTG). The game uses a later version of the
engine (Z4) but it's all indeed pretty similar.

The main game engines of the time break down pretty well into
Infocom - a lisp derived language and an interpreter. Port an interpreter
and you get all the games for the versions it covers. Most though would be
too big for a M100 ROM
Scott Adams - a table driven system originally in BASIC for Adventureland
and Pirate (and published in magazine form), later in assembly. Port one
interpreter get all the games. Several other game houses used the same
engine (eg Mysterious Adventures). All games would fit a 32K ROM
Quill - a table driven system inspired by Scott Adams engine but with the
major design errors fixed. Very very common in Europe, rare in the USA it
seems. Most games are about 40K but many would fit 32K without graphics
PAWS - a sort of super version of the Quill. Mostly used for bigger banked
memory games.
Level 9 - a tiny really elegant interpreter engine used for a bunch of
classic UK games (and some terrible ones ;)). Generally fits 32K.

The Scott games need only tiny amounts of RAM with the engine and tables in
ROM, hence they were sold as VIC20 cartridges on the 3.5K machine.

There are published free software game engines for all of them for anyone
so inclined. The big challenge would be screen space, especially as the
Scott Adams games used a split screen format that wouldn't translate well.


On Thu, 12 Mar 2026 at 20:20, <[email protected]> wrote:

> Reminds me of the star trek text game I played in the 80s called 'The
> Kobayashi Alternative.' Fun game with some subtle humor mixed in, just
> like
> the TV show.
>
> It was a game my friend had on his 8086 IBM so I never had enough time in
> the hot seat to finish it. The decks on the ship were navigating areas and
> so were the planets.
>
> I never had zork, but the advert for it was in another text game we had on
> the mac+ called Bureacracy. I figure most text games run similarly.
>
> Daniel
> sysop | Air & Wave BBS
> finger | [email protected]
>
> On Wed, 11 Mar 2026, David Plass wrote:
>
> > You're in the main saucer of the ship (think: Enterprise). The
> passageway goes all around in a big circle, so you can go clockwise
> > (shortcut: cw) or counterclockwise (shortcut: ccw) around it.
> Eventually you'll reach somewhere interesting.
> >
> > On Wed, Mar 11, 2026 at 11:03 AM John R. Hogerhuis <[email protected]>
> wrote:
> >
> >
> >       On Tue, Mar 10, 2026, 5:56 PM David Plass <[email protected]>
> wrote:
> >       Port is left, starboard is right, aft is back, forward is...
> forward (in TNG, remember 10 Forward?)
> > Thanks for trying it out!
> >
> >
> > That seems like all the directions. What is clockwise/counterclockwise
> about?
> >
> > -- John.
> >
> >
> >

Reply via email to