Hi Mox, Le 14 févr. 07 à 14:32, Mox Soini a écrit :
Hi Eric, Looks nice except this is unnecessarely complex: + aRect.size.width = static_cast<float>( nX) +static_cast<float>(nWidth) - static_cast<float>(nX); + aRect.size.height = static_cast<float>(nY)+static_cast<float>(nHeight) - static_cast<float>(nY); instead, just maybe use: + aRect.size.width = static_cast<float>(nWidth); + aRect.size.height = static_cast<float>(nHeight);
Yes, of course, but that's not the point : In fact, 3 SAL_INVERT_* possibilities are existing, and my change is not complete (nor Sebastien's one )
To make short, - complete inversion - 50% ( one pixel over two ) - not sure about the third one :) Ismael is working on a more complete implementation. Last, thanks for your test :) Regards, Eric --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
