Hey, to animate a component, I usually draw it to a BufferedImage and then draw that image to the glass pane, where I can easily move it around without having to completely re-render the component all the time. Unfortunately, this technique does not work well on Retina/HiDPI displays, as I can't seem to be able to convince any components to render in high resolution to a BufferedImage.
Is there a way to paint components to BufferedImages in high resolution? I'd like something like: final Image image = component.createImage(component.getWidth(), component.getHeight()); component.paint(image.getGraphics()); // then go on to use the image... to work properly. Thanks, -hendrik