Hi Hendrik,
The API that allows to create custom images for HiDPI displays is only
under discussion now.
It can be found in the thread:
http://mail.openjdk.java.net/pipermail/awt-dev/2014-January/006775.html
It also contains a link to the patch that allows SunGraphics2D class
to correctly draw multi-resolution images.
You can try to apply the patch to the JDK 9 and check that it works
for your case.
Thanks,
Alexandr.
On 1/24/2014 12:05 PM, Hendrik Schreiber wrote:
Hey,
to animate a component, I usually draw it to a BufferedImage and then draw that
image to the glass pane, where I can easily move it around without having to
completely re-render the component all the time. Unfortunately, this technique
does not work well on Retina/HiDPI displays, as I can't seem to be able to
convince any components to render in high resolution to a BufferedImage.
Is there a way to paint components to BufferedImages in high resolution?
I'd like something like:
final Image image = component.createImage(component.getWidth(),
component.getHeight());
component.paint(image.getGraphics());
// then go on to use the image...
to work properly.
Thanks,
-hendrik