As far as I know, we don't have any ports that use SDL2 via X11/Xquartz. All 
the ports use the Cocoa interface.

The modifications that were made to SDL2 by miniupnp to run on Tiger and 
Leopard were fairly extensive, to an older version of SDL2, but they worked to 
allow a number of ports that required libsdl2 to work on those systems. I have 
those mods tucked away in the archives of the TigerPorts and LeopardPorts repos.

Any newer version of libsdl2/SDL2 was not able to be adjusted to be useful on 
those older systems. We did have one newer version that would build, but was so 
broken by the hacks needed to make it build that it was useless in practical 
use.

Which brings me to the next point.

It is quite possible to make hacks/patches to software that will allow it to 
build -- at an extreme, you and #if 0 / #endif out that entire source, and it 
will compile just fine.

But especially for things like SDL2, what is needed is more than that -- you 
have to see if software built against such patched versions will actually work, 
and this sometimes takes some fairly extensive testing to see what the warts 
might be.



Ken



> On Jul 19, 2023, at 8:32 AM, Sergey Fedorov <vital....@gmail.com> wrote:
> 
> libsdl 2.0.22 (our Snow Leopard port) builds on PowerPC with unoffensive 
> fixes, however I had to disable cocoa video and joystick for that.
> They are likely fixable (though no idea whether and how they gonna work), but 
> at least cocoa video gonna require a massive rewrite – or perhaps falling 
> back to an earlier implementation. (Well, this is not a kind of code I can 
> genuinely rewrite – only adapt patches and maybe improve something a bit.)
> 
> However, if X11 implementation is a meaningful replacement, it builds fine 
> with no trickery.
> 
> Any thoughts?
> 
> P. S. ICE on hidapi is trivially fixable – I just reverted a commit which has 
> broken that. After that, hidapi builds fine.

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