Sorry for yet another email, but mae that johnmacshea.org >_> On Sun, Feb 15, 2009 at 9:55 AM, Timothy McDowell <[email protected]>wrote:
> Oh and btw, its 'johnmacshea.com' for anyone else looking back on this > later ^_^ > > > On Sun, Feb 15, 2009 at 9:54 AM, Timothy McDowell <[email protected]>wrote: > >> Awesome, thanks. I'll take a look at those. >> Hrm, how do I download from you're iDisk? >> >> >> On Sun, Feb 15, 2009 at 12:37 AM, John Shea <[email protected]>wrote: >> >>> Hi Timothy, >>> >>> I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby >>> - with NSViews and another version to use OpenGL. >>> The OpenGL version has some ObjC code to get access to pixels. >>> >>> They are at johmacshea.org - which bounces to my idisk while I am on >>> holidays - in the MacRuby/Game Related. >>> >>> In the Hillegas directory on the same site there is a MacRuby example >>> that uses CoreAnimation - called Polynomials - I don't think its however >>> appropriate to write action games in - or at least not initially as easy as >>> other possibilities - though i would be happy to see someone prove me wrong >>> - since in some ways it would be easier than OpenGL . >>> >>> Let me know if you have any issues getting them running. >>> Cheers >>> John >>> >>> >>> On Feb 15, 2009, at 7:06 AM, Laurent Sansonetti wrote: >>> >>> Timothy, >>>> >>>> I don't think that the Ruby/SDL bindings can be used today inside >>>> MacRuby. The extensions mechanism still suffers from problems. >>>> >>>> While I'm not a Quartz expert I am pretty sure you can replace Ruby/SDL >>>> by pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio, >>>> CoreAnimation, OpenGL (which can be called from MacRuby), etc. Now it >>>> depends if you want to write cross-platform code. >>>> >>>> HTH, >>>> Laurent >>>> >>>> On Feb 14, 2009, at 9:35 PM, Timothy McDowell wrote: >>>> >>>> Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? >>>>> Also, can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the >>>>> like? Would Quartz be just fine for game development? >>>>> >>>>> -- >>>>> --Timothy. >>>>> _______________________________________________ >>>>> MacRuby-devel mailing list >>>>> [email protected] >>>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>>> >>>> >>>> _______________________________________________ >>>> MacRuby-devel mailing list >>>> [email protected] >>>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>>> >>> >>> _______________________________________________ >>> MacRuby-devel mailing list >>> [email protected] >>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel >>> >> >> >> >> -- >> --Brains. >> > > > > -- > --Brains. > -- --Brains.
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