In case you have any trouble finding it, you can download Zoom from here:
http://www.logicalshift.demon.co.uk/mac/zoom.html
CB
On 4/7/12 11:24 PM, erik burggraaf wrote:
Hi, I have zoom interpreter here and it searches the IF archive, but
I've never been able to automatically load a game. Of course, they
have like 250 eamon adventures none of which seem to load into zoom.
Best,
Erik Burggraaf
Ebony consulting is pleased to offer the digit-eyes compatible koamtac
KDC300 omnidirectional bluetooth barcode scanner as part of our new
product family. Pre-order before Friday, april 13th, and save $30 off
the msrp of $599.99. Order two or more on the same order and get the
sale price plus free shipping in North america.
Ebony Consulting toll-free: 1-888-255-5194
or on the web at http://www.erik-burggraaf.com
On 2012-04-07, at 9:39 PM, Joseph Norton wrote:
Hi:
I have 2 issues I am curious about. Well, only one of them is an issue.
I have some old Infocomm games I'd like to play. The games are
mostly in .dat files on the CD's. They will work with Frotz.
The issue involves compiling with Xcode.
I wanted to compile Frotz, an infocomm Z-code game interpreter. I
got the tar ball and was able to successfully compile it, (at least
it seems to work) using the Xcode package that came with my Snow
Leopard disc.
However, when I get the newest version of Xcode from the App store, I
am no longer just able to go to a terminal window and use the
"make" command as I did with the earlier version of Xcode.
Can anyone tell me what I'm doing wrong with the newer version of
Xcode? How can i still compile this program with the newer version of
Xcode?
Also, has anyone written or compiled a version of Frotz, or another
Z-code interpreter that works well with VoiceOver?
Thanks!
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