In case you have any trouble finding it, you can download Zoom from here:

http://www.logicalshift.demon.co.uk/mac/zoom.html

CB

On 4/7/12 11:24 PM, erik burggraaf wrote:
Hi, I have zoom interpreter here and it searches the IF archive, but I've never been able to automatically load a game. Of course, they have like 250 eamon adventures none of which seem to load into zoom.

Best,

Erik Burggraaf
Ebony consulting is pleased to offer the digit-eyes compatible koamtac KDC300 omnidirectional bluetooth barcode scanner as part of our new product family. Pre-order before Friday, april 13th, and save $30 off the msrp of $599.99. Order two or more on the same order and get the sale price plus free shipping in North america.
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On 2012-04-07, at 9:39 PM, Joseph Norton wrote:

Hi:

I have 2 issues I am curious about.   Well, only one of them is an issue.

I have some old Infocomm games I'd like to play. The games are mostly in .dat files on the CD's. They will work with Frotz.

The issue involves compiling with Xcode.

I wanted to compile Frotz, an infocomm Z-code game interpreter. I got the tar ball and was able to successfully compile it, (at least it seems to work) using the Xcode package that came with my Snow Leopard disc.

However, when I get the newest version of Xcode from the App store, I am no longer just able to go to a terminal window and use the "make" command as I did with the earlier version of Xcode.

Can anyone tell me what I'm doing wrong with the newer version of Xcode? How can i still compile this program with the newer version of Xcode?

Also, has anyone written or compiled a version of Frotz, or another Z-code interpreter that works well with VoiceOver?

Thanks!

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