First, just to be clear I never have mouse follows vo turned on in the utility.
Put vo on the unknown and then rout the mouse.  Make sure the mouse is where 
you want it with vo-f5.  If it isn't, some times the splitters can inter fear 
so you might need to try moving them around.  Same thing in the header file.
I lock the mouse with shift-vo-command-space then move vo to the header file.  
I've noticed that starting in Lion, the mouse follows vo when the mouse is 
locked and cursor tracking is on.  I have cursor tracking when I drag to a 
header file.  There are other situations when you will need to turn it off.

Last but not least, XCode can be buggy.  You just have to learn to deal with it 
if you use it.

On Jul 6, 2013, at 2:27 AM, Yuma Antoine Decaux <jamy...@gmail.com> wrote:

Hi Barry,

Just as clarification, when you drag, what state is mouse pointer  on? Do you 
go to the unknown, vo command shift space with mouse following voice over 
cursor, then go to the header file, or do you first toggle cursor tracking off 
before moving from unknown to the header file?


Best regards, and thanks a lot for helping out 



"Light has no value without darkness"



On 6/07/2013, at 8:04 AM, Barry Hadder <bhad...@gmail.com> wrote:

> There has been some discussion recently in regards to whether or not one can 
> use Voiceover with Interface builder.  I'm not sure that this list is the 
> most appropriate place for discussing this, but I feel that there have been 
> some inaccurate assertions made and I wanted to attempt to clear up a few 
> points for the sate of those who are programmers on this list and are 
> interested in learning about developing apps with XCode.
> 
> As the subject implies, I am using the tutorial found at 
> https://developer.apple.com/library/mac/#referencelibrary/GettingStarted/RoadMapOSX/books/RM_YourFirstApp_Mac/Articles/GettingStarted.html#//apple_ref/doc/uid/TP40012262-TP40012101-CH2-SW8.
> I realize the IOS is the hottest thing, but I think that this example is a 
> little cleaner for the purpose of explaining this.  It works the same for the 
> most part for an IOS app and I will point out the most important differences 
> at the end.  I'm also only going to go over laying out the window and 
> referencing the objects in the xib in your code.  The tutorial explains how 
> to create a project etc.
> 
> Make sure that the xib is opened in the source area and that the utilities 
> are visible with command-option-0.
> 
> First, add the controls to the windows content view:
> 1.  With the mainmenu.xib file opened in the source group, make sure the 
> document outline is visible.  You should see a table with all of the objects 
> in the xib.
> 2.  Find the window object in the table and expand it to expose the content 
> view.
> 3.  Move vo to the library group, interact, and select the object library 
> radio button.
> 4.  Find text field, with vo, rout the mouse to vo, and lock the mouse.
> 5.  Move vo to the windows content view in the outline, then release the 
> mouse.  Now the content view should contain the textfield. (Note that this 
> can be glitchy sometimes and you might have to try it again but not very 
> often.)
> 6.  Repeat for the slider and button.
> 
> Designing the layout:
> 
> I'm going to arrange the controls in a column centered in the window and left 
> justified with the button close to the bottom of the window.  
> 
> 1.  Select the content view and go to the size inspector.  Git the width and 
> height.  I have 480 by 360
> 2.  In the xib, select the text field and.  In the size inspector, make sure 
> layout rectangle is selected and select the origin to be the top left corner.
> 3.  In the origin section, type 20 in the x field and 340 for the y value.  
> Then stretch it across the window until the right side is 20 points from the 
> right edge by selecting the origin in the top left corner and typing a value 
> of 440 in the width field.  Note that you could also resize the window to fit 
> the text field, but this is more simple.
> 4.  Change the origin to the bottom left corner and get the y value.  I have 
> 318.
> 5.  Select the slider and in the size inspector, set the origin to top left, 
> set the x origin to 20 and the y to 308.  That positions the slider 20 points 
> from the left edge of the window and 10 points below the textfield.
> 6.  With the button selected, set the origin to bottom left, set x origin to 
> 20 and the y origin to 20.
> 
> You can build an run at this point, but you can also check your work with out 
> even running the app by choosing "simulate document in the editor menu.  
> Cocoa simulator will open and you should be able to move vo up and down 
> through the lined up controls.
> 
> Create actions and outlets:
> 1.  Select the AppDelegate object in the outline and open the assistant 
> editor.  In the source pain, you should now see the appdelegate.h file opened 
> next to the xib.
> 2.  Select the button in the xib file and in the connections inspector, find 
> the sent actions list.
> 3.  The only item at this point in the list is selector.  Move vo to the 
> unknown item directly to the right of it and drag from it to the area in the 
> header file between the @interface and @end directives.
> 4.  When you release the mouse at this point, a connections dialog will come 
> up where you will type the name of the action..  Type mute then press ok.  In 
> the header file, you will now see the definition of the action.  - 
> (IBAction)mute:(id)sender;
> 5.  Select the text field in the outline and in the connections inspector, 
> find the referencing outlets list.
> 6.  drag from the unknown thing next to "new referencing outlet" to a blank 
> area in the class declaration in the header file.  In the connection dialog 
> type textField in the name.
> 7.  Repeat for the slider.
> 
> When you are done, you will see the following objective c property 
> definitions:
> @property (weak) IBOutlet NSTextField* textField;
> @property (weak) IBOutlet NSSlider* slider;
> 
> And that is all there is to it.
> One difference I want to point out between UIKit and AppKit is that the 
> origin in UIKit is in the top left corner of the screen and the y values grow 
> downward.  So to place a control in the top left corner of a view, the origin 
> in the top left corner of a content view would be 20x20.
> 
> This is a lot harder to right about than it is to do.  I hope I explained it 
> well enough that someone gets something out of it.  However, this wont help 
> anyone who doesn't know how to program in Objective C.
> 
> 
> 
> 
> 
> --
>               Barry Hadder
> bhad...@gmail.com
> https://twitter.com/BarryHadder
> UnitMaster
> Available in the Mac app store.
> 
> 
> 
> 
> 
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