<snip>
My "flashingTest" reports that:
It got a hardware surface (I should be writing directly to "video memory"
accordingly to the SDL docs)
And the surface is double buffered.
Don't trust SDL, SDL is a liar. In X backend the SDL trusts what X says
so "HW surface" could mean actually "server sided pixmap".
The size of the surface is 800x480 16 bit (R5G6B5)
So there should be at least 1536000 bytes of video memory
The video hardware isn't like in traditional desktop PCs, this in not
quite right. The display hardware is actually a blackbox which contains
it's own memory and outer memory space is fully unaware about this (AFAIK).
I suppose the kernel display driver is open-source?
AFAIK it is, so you could dig up the sources...
-- Kuisma
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