>Martin Grimme wrote: >> why not Java and OpenGL as well? I'm confident that at least >OpenGL on >> maemo is not far away. :) > >Porting a software OpenGL layer isn't that hard. Fabrice >Bellards TinyGL would be a candidate for it, because the Omap >2420 (N8x0 uC) supports vfp. http://fabrice.bellard.free.fr/TinyGL/
I think OpenGL ES (http://www.khronos.org/opengles/), a subset of OpenGL for embedded systems, would be a more viable alternative. As an experiment, I ported some OpenGL ES software to Maemo a while back: http://unrealvoodoo.org/hiteck/projects/maemo/ The performance is what you might expect from a software renderer, but it's a start. - Sami _______________________________________________ maemo-developers mailing list [email protected] https://lists.maemo.org/mailman/listinfo/maemo-developers
