Thanks again Kori. I will be upgrading today and hopefully will see beautiful panning maps!

George


Kori Maleski wrote:
George,

Upgrade to 1.2, since the tiled maping/base layer performance is much
better.


Then use the tiling engine to pre-tile just the area of interest at large
scales.  Small scales you may tile the whole thing.

This will reduce the number of tiles significantly.


The tiling engine allows you to specify a bounding box in tile row/columns.
If you specify these bounds you can limit the tile generation to required
areas only.  This will have to be done for each zoom threshold - easily done
with a batch script.

I generated a tiled base map for the entire state of California in this
manner.  I tiled the entirety of all the small scale thresholds and then
just specific areas of interest (urban centres) at large scale thresholds.

To reduce tiles (and the amount of space they require) - try to reduce the
number of thresholds.  Some may be unnecessary.


Cheers,

________________________________




Kori Maleski
Senior Application Developer
WEBSOFT DEVELOPERS, INC.
P: (530) 759-8754 ext 114
F: (530) 759-0923
[EMAIL PROTECTED]
________________________________

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of George McLean
Sent: Wednesday, September 19, 2007 3:32 PM
To: MapGuide Users Mail List
Subject: [mapguide-users] Tiling and other methods to improve performance

Hello,

I have a large base map that covers an area for an electric utility. The base map is in state plane grid coordinates and the map is about 100 miles in both X and Y. Most of this map in this 100x100 region is blank since we only have base information near where the utility's facilities are located. I am trying to improve performance by using tiles. I would like to have zoom levels in pretty close, maybe on the order of 1:500 as well as zoom levels that much farther out. If I set this up with Base Layers in studio and then generate tiles using Websoft's tiling engine for each zoom level, I will get a huge number of tiles. If I do not generate tiles then performance is perceived as poor.

Are there any better strategies for dealing with large base maps that must be viewed both at the detail level and high zoom scales? I m still using MGOS 1.1 (maybe I should upgrade).

Thanks,

George McLean



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