Hi list,

has anyone of you made some experience with mapserver and GPU-rendering on 
Linux (Debian preferred)?

The use case would be to speed up raster-resampling on the fly (nearest <-> 
average) in WMS and maybe later vector-rendering on complex symbology.
For now raster-rendering in average-mode is three-times slower than resampling 
with nearest neighbor (which looks worse, indeed).

Are there some pitfalls? Maybe compiling with openGL-driver, other issues, 
etc.... 

Would GDAL benefit from using GPU on processing very large rasters 
(aerialimage-BigTIFFs). How would this be done? OpenGL / OpenCL?
Any hints are welcome, I couldn't find that much info on this...

Regards
Ben

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