Hi list, has anyone of you made some experience with mapserver and GPU-rendering on Linux (Debian preferred)?
The use case would be to speed up raster-resampling on the fly (nearest <-> average) in WMS and maybe later vector-rendering on complex symbology. For now raster-rendering in average-mode is three-times slower than resampling with nearest neighbor (which looks worse, indeed). Are there some pitfalls? Maybe compiling with openGL-driver, other issues, etc.... Would GDAL benefit from using GPU on processing very large rasters (aerialimage-BigTIFFs). How would this be done? OpenGL / OpenCL? Any hints are welcome, I couldn't find that much info on this... Regards Ben _______________________________________________ mapserver-users mailing list mapserver-users@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/mapserver-users