Hi Ted, I'm trying to do the same. If you look at yesterdays messages you'll note that I prematurely (slap...slap) posted a solution to this. It's not working out like I thought it might. My problem however is only getting Gamespy or the master servers to list my server with the correct port. Just getting the server working is easy. Use portfw to forward all packets arriving on 27015 to your internal HL server. That part works beautifully. Here's my setup: ipmasqadm portfw -a -P tcp -L <your external ip> 27015 <Internal HL server IP> 27015 ipmasqadm portfw -a -P udp -L <your external ip> 27015 <Internal HL server IP> 27015 Also make sure you have allowed traffic through on that port with ipchains. If this is old news to you I apologize. I'm still working on the 'ping the master server' problem <sigh> I gotta learn C one of these days. Hasn't anyone wanted masqed packets to retain the origin port before? There's got to be a way to do this. Regards, Jeff >Has anyone gotten the linux server for half-life to work behind a linux masq >or ipchains based firewall? >I have just recently upgraded to ipchains on my firewall. I was not >successfull with either the masq or the ipchains to make it work. _______________________________________________ Masq maillist - [EMAIL PROTECTED] http://tiffany.indyramp.com/mailman/listinfo/masq Admin requests can be handled by web (above) or [EMAIL PROTECTED]
