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> -----Original Message-----
[snip]
> Here's an example: The server's internal address is 192.168.0.1, and
> the external interface is, say, 222.222.222.222. There are two
> masqeraded machines: 192.168.0.100 and 192.168.0.101. If I send a UDP
> packet from 192.168.0.100 to 222.222.222.222, I would expect
> the source
> address to be translated to 222.222.222.222, but it's not.
How do you know that it's not? And if it isn't masq'ed to that, then what
does the IP show up as?
> This might seem trivial, but it has an effect on some games, such as
> Starcraft, which prevents two computers behind the same
> masqerade server
> from joining the same internet game.
This one there isn't an easy fix to, AFAIK. You would have to look at what
the packets that the game sends, and write a specific module for it, since
starcraft uses it's own unique connection protocol. If microsoft had done a
good job writing DirectX, it would be possible to have multiple "Direct
Play" games behind the server, but as it is, I don't think it's possible at
all.
>
> Does anyone know of any patch?
Nope, I don't think so.
Greg
> -Mark
>
>
> --
> Mark Baysinger
> [EMAIL PROTECTED]
>
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Please keep general linux/unix/pc/internet questions off the list.