Am 06.02.2012 um 12:40 schrieb Arnaud Nicolet: > > Yes. Like I said, if I run the Sprite Surface synchronously it doesn't work > at all (since there are no DoEvents, indeed). That's why I tried the > asynchronous version (that is, running in a thread), but this one is too > slow. Basically, I can't run both the SpriteSurface and the USB class > together even in a thread for the SpriteSurface because they take too much > CPU. I'd like to query the state myself, on demand, but I don't know if it's > even possible.
Can't you simply ask them to call DoEvents in synchronously mode? Actually I would expect them to run on a timer with maybe 16ms period, so they get 30 fps. Using a timer would make Real Studio yield time. Greetings Christian -- See you in Orlando, Florida for Real World 2012 More details and registration here: http://www.realsoftware.com/community/realworld.php _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list [email protected] https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info
