Le 6 févr. 2012 à 12:59 Soir, Christian Schmitz a écrit:

> Can't you simply ask them to call DoEvents in synchronously mode?

Well, I could add that myself (they are not encrypted classes). On the other 
hand, I'm now trying to make my own SpriteSurface, because the ones I 
downloaded don't fit my needs well, so I'll consider putting DoEvents in mine.

Anyway, I doubt DoEvents in synchronous mode will be faster than (no DoEvents) 
in async mode, but perhaps I'm not expecting right.

> Actually I would expect them to run on a timer with maybe 16ms period, so 
> they get 30 fps.
> Using a timer would make Real Studio yield time.

This seems an unexpected approach to me. I have the feeling things could be out 
of sync more often with a timer.
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