It seems that a workaround is to add this: #if TargetWin32 data.EndianU32_LtoBMBS(0,data.size/4) #endif
On Jun 27, 2014, at 9:03 AM, Michael Diehr <m...@xochi.com> wrote: > Hi Christian, > > If you run the following code on Cocoa vs. Win32 (with GDI+ enabled), the > final picture result is different, it appears as if the pixels are > mis-ordered: > > Pushbutton1.Action > ' testing PictureMBS byte order > dim w,h as integer > w=32 > h=32 > dim p as new picture(w,h) > dim r as RGBSurface = p.RGBSurface > for y as integer = 0 to h-1 > for x as integer = 0 to w-1 > r.Pixel(x,y) = &cFF80bb99 > next > next > > dim pSrc as new PictureMBS(p,p.HasAlphaChannel) > dim data as new MemoryBlock(w*h*4) > dim pDest as new PictureMBS(data,w,h,PictureMBS.ImageFormatBGRA,w*4) > > call pDest.copyPixels(pSrc) > > dim p2 as picture = pDest.CopyPicture > break // look at p2 in the debugger. On Mac it's purpleish, on windows it's > greenish > > Is this a bug in PictureMBS? > > _______________________________________________ > Mbsplugins_monkeybreadsoftware.info mailing list > mbsplugins@monkeybreadsoftware.info > https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list mbsplugins@monkeybreadsoftware.info https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info