Hi Christian,

If you run the following code on Cocoa vs. Win32 (with GDI+ enabled), the final 
picture result is different, it appears as if the pixels are mis-ordered:

Pushbutton1.Action
  ' testing PictureMBS byte order
  dim w,h as integer
  w=32
  h=32
  dim p as new picture(w,h)
  dim r as RGBSurface = p.RGBSurface
  for y as integer = 0 to h-1
    for x as integer = 0 to w-1
      r.Pixel(x,y) = &cFF80bb99
    next
  next
  
  dim pSrc as new PictureMBS(p,p.HasAlphaChannel)
  dim data as new MemoryBlock(w*h*4)
  dim pDest as new PictureMBS(data,w,h,PictureMBS.ImageFormatBGRA,w*4)
  
  call pDest.copyPixels(pSrc)
  
  dim p2 as picture = pDest.CopyPicture
  break // look at p2 in the debugger.  On Mac it's purpleish, on windows it's 
greenish

Is this a bug in PictureMBS?

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