On 12/2/2010 11:04 AM, Madhav Chauhan wrote:
Hi,
This is quite strange.
Since we have all the kernel code for each driver,we can access
whatever location we want.
Just we need to know what is that location.
How X is giving the data, I think by using some  standard interface
and those interface access graphics/video driver.
So missing point is that what is the location, is there any standard
APIs inside kernel by which we can
access video card memory??
Please correct me if i am wrong.

what makes you think the pixels are stored in a "framebuffer format" ?
and not some magic, video card internal format ?

what makes you think the kernel would even know what it would be?
the video driver is mostly in userspace.

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