On Mon, 2010-11-29 at 15:25 +0000, Sukhomlinov, Vadim wrote: > Hi All, > Are there any guidelines what libraries / APIs to use for game > development on MeeGo? OpenGL? OpenGL ES? Qt OpenGL? How to ensure > compatibility across netbooks, smartphones and IVI? >
Qt plus OpenGL seems a safe combination. I'd go along with the Core API as defined in the API docs: http://apidocs.meego.com/1.1/core/html/index.html and the compliance spec.: http://wiki.meego.com/images/MeeGo-Compliance-Spec-1.0.99.4.pdf (section 3.4). As far as cross-device compatibility goes, I think the idea is that Qt handles that. Though there will doubtless be differences the application has to deal with itself. Elliot -- Elliot Smith Intel Open Source Technology Centre --------------------------------------------------------------------- Intel Corporation (UK) Limited Registered No. 1134945 (England) Registered Office: Pipers Way, Swindon SN3 1RJ VAT No: 860 2173 47 This e-mail and any attachments may contain confidential material for the sole use of the intended recipient(s). Any review or distribution by others is strictly prohibited. If you are not the intended recipient, please contact the sender and delete all copies. _______________________________________________ MeeGo-sdk mailing list [email protected] http://lists.meego.com/listinfo/meego-sdk
