You can use a material function to do this from Python. -
straightforwardly if your voxel data matches the resolution of the Meep
simulation but you'd need to interpolate or discretize otherwise
Ian
On 21/02/2019 14:13, Jonathan wrote:
Hello,
the normal way to set up the scene geometry via the Python interface
is to build it out of primitives (boxes, spheres, etc.). I however
already have the permitivities as a 3d array. The python interface
does not seem to provide a direct way to set them. I think it is maybe
possible via the low level C++ interface, however I could not find any
examples for this. What is the recommended way (considering
robustness, performance, etc...) to do so?
With kind regards,
Jonathan Klein
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