> Hello.
> I found all stat is protected by thread's mutex. 
> All event is running in the signal thread context.
>
> Why need the protect,for sum?? or for command STAT??
>
> thanks

It's for when the summation happens, you can get consistent reads.

NOTES, SINCE I HEAR THIS A LOT:

*uncontested* mutexes aren't free, but are very nearly free. *contested*
mutexes slow things down a lot.

Since those thread locks are only ever called in the brief times in which
you actually run stats commands, they have a very very small amount of
overhead.

When I was doing the lock scaling patches for 1.4.10-1.4.15 I did test
this out:

https://github.com/dormando/memcached/commit/56ad41e1a19a7fc99da51bdca4fdcb524a300984

(a little further work would be required to make that change permanent).
On 64bit systems you can do 64bit-aligned 8 byte memory reads atomically,
so as long as the stats structure is all 64bit items, is 64bit aligned,
and the external reader is ... just a reader, you can get pretty accurate
readings. on 32bit you need the lock.

So I thought I'd try removing the locks on my 64bit system and test it.
There was *ALMOST NO* change in performance. I can't stress this enough.
Everyone focuses on these locks but if you bust out a God Damned Ruler
they don't even use crap for cycles. The other work I did ended up having
a much higher effect when tested, and I merged those branches instead. I
think it was between 1-5% change in speed. By comparison making the lock
shorter in the item_alloc code was a 15-30% bump.

It'll be nice to remove the uncontested locks and save some CPU, but it
was a much lower priority than other work.

have fun,
-Dormando

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