For example,slabs_lock?? some global mutex.

2013/1/4 dormando <dorma...@rydia.net>

> > Hello.
> > I found all stat is protected by thread's mutex.
> > All event is running in the signal thread context.
> >
> > Why need the protect,for sum?? or for command STAT??
> >
> > thanks
>
> It's for when the summation happens, you can get consistent reads.
>
> NOTES, SINCE I HEAR THIS A LOT:
>
> *uncontested* mutexes aren't free, but are very nearly free. *contested*
> mutexes slow things down a lot.
>
> Since those thread locks are only ever called in the brief times in which
> you actually run stats commands, they have a very very small amount of
> overhead.
>
> When I was doing the lock scaling patches for 1.4.10-1.4.15 I did test
> this out:
>
>
> https://github.com/dormando/memcached/commit/56ad41e1a19a7fc99da51bdca4fdcb524a300984
>
> (a little further work would be required to make that change permanent).
> On 64bit systems you can do 64bit-aligned 8 byte memory reads atomically,
> so as long as the stats structure is all 64bit items, is 64bit aligned,
> and the external reader is ... just a reader, you can get pretty accurate
> readings. on 32bit you need the lock.
>
> So I thought I'd try removing the locks on my 64bit system and test it.
> There was *ALMOST NO* change in performance. I can't stress this enough.
> Everyone focuses on these locks but if you bust out a God Damned Ruler
> they don't even use crap for cycles. The other work I did ended up having
> a much higher effect when tested, and I merged those branches instead. I
> think it was between 1-5% change in speed. By comparison making the lock
> shorter in the item_alloc code was a 15-30% bump.
>
> It'll be nice to remove the uncontested locks and save some CPU, but it
> was a much lower priority than other work.
>
> have fun,
> -Dormando
>



-- 
-- liubo

Reply via email to