> It looks like the fog factor for per-pixel fog is calculated backwards.
>...

This is not the only problem with pixel fog.  I have only checked this in
3.0, not 3.1b3, but it may be related and thus of some use:

On at least one system I tried this on (64bit Irix 6.5), with GL_NICEST as
the fog hint, the colors were also wrong.  This was in a 24-bit TrueColor
visual.

black mapped to blue     (0 0 0)  =>  (0 0 1)
red mapped to cyan       (1 0 0)  =>  (0 1 1)
green mapped to magenta  (0 1 0)  =>  (1 0 1)
blue mapped to blue      (0 0 1)  =>  (0 0 1)

Since this was an RGBA visual, I image the byte order was probably getting
swapped.

------------------------------------------ - - - - - - - - - - - - - - -
Jeremy Meredith                           |   email: [EMAIL PROTECTED]
Lawrence Livermore National Laboratory    |   phone: (925) 422-1197
P.O. Box 808  L-98                        |   fax  : (925) 422-3389
Livermore, CA 94550                       |   loc  : bldg 132N room 1025



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