https://bugs.freedesktop.org/show_bug.cgi?id=36761
Summary: glGetAttachedObjects ignores maxcount
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [email protected]
The doc states "It returns in objects as many of the handles of these shader
objects as it can, up to a maximum of maxCount.", however, Mesa returns them
all at once ignoring the maxcount param.
Since in my test the array is GLhandleARB shaders[8], and Mesa returns over 32k
handles, I get nice segfaults.
r600g Mesa 7.11-devel (git-608a4a1)
This can be seen in Irrlicht example 10, when enabling glsl shaders.
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