https://bugs.freedesktop.org/show_bug.cgi?id=36761

--- Comment #4 from Lauri Kasanen <[email protected]> 2011-05-02 08:10:52 
PDT ---
You're right, when I set count = 0 before the call to GetAttachedObjects, it
stays 0.

However, this is the only shader program created, and it's very much working (I
can see the effects). It's also not deleted before the call, so it should be
valid.

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