https://bugs.freedesktop.org/show_bug.cgi?id=38312

--- Comment #5 from Benoit Jacob <bja...@mozilla.com> 2011-06-14 13:28:02 PDT 
---
Also, I forgot something in my pseudocode: we call glCheckFramebufferStatus
right before the glGetIntegerv call. This shouldn't make any difference, but it
could hit a bug whereby glCheckFramebufferStatus resets the framebuffer
binding.

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