From: Dave Airlie <airl...@redhat.com> This just adds the two functions, these will get hooked up later in the shader code.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/drivers/r600/evergreen_state.c | 25 +++++++++++++++++++++++++ src/gallium/drivers/r600/r600_pipe.h | 2 ++ 2 files changed, 27 insertions(+) diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index fd4c8b5..7467925 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -3186,6 +3186,31 @@ void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader S_02881C_USE_VTX_RENDER_TARGET_INDX(rshader->vs_out_layer); } +void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader) +{ + struct r600_command_buffer *cb = &shader->command_buffer; + struct r600_shader *rshader = &shader->shader; + + r600_init_command_buffer(cb, 32); + r600_store_context_reg(cb, R_0288BC_SQ_PGM_RESOURCES_HS, + S_0288BC_NUM_GPRS(rshader->bc.ngpr) | + S_0288BC_STACK_SIZE(rshader->bc.nstack)); + r600_store_context_reg(cb, R_0288B8_SQ_PGM_START_HS, + shader->bo->gpu_address >> 8); +} + +void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader) +{ + struct r600_command_buffer *cb = &shader->command_buffer; + struct r600_shader *rshader = &shader->shader; + + r600_init_command_buffer(cb, 32); + r600_store_context_reg(cb, R_0288D4_SQ_PGM_RESOURCES_LS, + S_0288D4_NUM_GPRS(rshader->bc.ngpr) | + S_0288D4_STACK_SIZE(rshader->bc.nstack)); + r600_store_context_reg(cb, R_0288D0_SQ_PGM_START_LS, + shader->bo->gpu_address >> 8); +} void *evergreen_create_resolve_blend(struct r600_context *rctx) { struct pipe_blend_state blend; diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 0ca4052..f351996 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -603,6 +603,8 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader void evergreen_update_es_state(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_update_gs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader); +void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader); +void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader); void *evergreen_create_db_flush_dsa(struct r600_context *rctx); void *evergreen_create_resolve_blend(struct r600_context *rctx); void *evergreen_create_decompress_blend(struct r600_context *rctx); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev