We now support all Intel GPUs which can do tessellation. --- docs/GL3.txt | 2 +- docs/relnotes/11.2.0.html | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt index 58aace9..f12e0ba 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe) GL_ARB_sample_shading DONE (i965, nv50) GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe) - GL_ARB_tessellation_shader DONE (i965/gen8+) + GL_ARB_tessellation_shader DONE (i965) GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe) GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe) GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe) diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html index 6f1752c..23bb31c 100644 --- a/docs/relnotes/11.2.0.html +++ b/docs/relnotes/11.2.0.html @@ -47,7 +47,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_base_instance on freedreno/a4xx</li> <li>GL_ARB_compute_shader on i965</li> <li>GL_ARB_copy_image on r600</li> -<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman only)</li> +<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li> <li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li> <li>GL_ARB_texture_buffer_range on freedreno/a4xx</li> <li>GL_ARB_texture_query_lod on freedreno/a4xx</li> -- 2.6.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev