We now support all Intel GPUs which can do tessellation.
---
 docs/GL3.txt              | 2 +-
 docs/relnotes/11.2.0.html | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 58aace9..f12e0ba 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
   GL_ARB_gpu_shader_fp64                               DONE (llvmpipe, 
softpipe)
   GL_ARB_sample_shading                                DONE (i965, nv50)
   GL_ARB_shader_subroutine                             DONE (i965, nv50, 
llvmpipe, softpipe)
-  GL_ARB_tessellation_shader                           DONE (i965/gen8+)
+  GL_ARB_tessellation_shader                           DONE (i965)
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, llvmpipe, 
softpipe)
   GL_ARB_texture_cube_map_array                        DONE (i965, nv50, 
llvmpipe, softpipe)
   GL_ARB_texture_gather                                DONE (i965, nv50, 
llvmpipe, softpipe)
diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html
index 6f1752c..23bb31c 100644
--- a/docs/relnotes/11.2.0.html
+++ b/docs/relnotes/11.2.0.html
@@ -47,7 +47,7 @@ Note: some of the new features are only available with 
certain drivers.
 <li>GL_ARB_base_instance on freedreno/a4xx</li>
 <li>GL_ARB_compute_shader on i965</li>
 <li>GL_ARB_copy_image on r600</li>
-<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman 
only)</li>
+<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
 <li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
 <li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
 <li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
-- 
2.6.4

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