This was copy'n'paste from the fragment shader, and didn't make sense here. --- .../drivers/dri/i965/brw_vec4_reg_allocate.cpp | 1 - 1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp index d5fd21d..7039553 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp @@ -63,7 +63,6 @@ vec4_visitor::reg_allocate_trivial() } } - /* Note that compressed instructions require alignment to 2 registers. */ hw_reg_mapping[0] = this->first_non_payload_grf; next = hw_reg_mapping[0] + this->virtual_grf_sizes[0]; for (i = 1; i < this->virtual_grf_count; i++) { -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev