This was copy'n'paste from the fragment shader, and didn't make sense
here.
---
 .../drivers/dri/i965/brw_vec4_reg_allocate.cpp     |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index d5fd21d..7039553 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -63,7 +63,6 @@ vec4_visitor::reg_allocate_trivial()
       }
    }
 
-   /* Note that compressed instructions require alignment to 2 registers. */
    hw_reg_mapping[0] = this->first_non_payload_grf;
    next = hw_reg_mapping[0] + this->virtual_grf_sizes[0];
    for (i = 1; i < this->virtual_grf_count; i++) {
-- 
1.7.5.4

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