On Tue, Feb 16, 2016 at 1:21 PM, Olivier Galibert <galib...@pobox.com> wrote:
> Hi, > > I'm getting gpu hangs with the lunarg examples (cube and tri) on my > Haswell (64 bits). I attach /sys/class/drm/card0/error fwiw. How > should I go about debugging that? > It's a depth-stencil issue and we know about it. The gen7 code needs some love. I think Kristian and Jordan have been working on it. --Jason > > OG. > > > On Tue, Feb 16, 2016 at 4:19 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > The Intel mesa team is pleased to announce a brand-new open-source Vulkan > > driver for Intel hardware. We've been working hard on this over the > course > > of the past year or so and are excited to finally share it with the > > community. We will work on up-streaming the driver in the next few weeks > > and hope to have it all in place in time for mesa 11.3 (mesa 12?). In > the > > mean time, the driver can be found in the "vulkan" branch of the mesa git > > repo on freedesktop.org: > > > > https://cgit.freedesktop.org/mesa/mesa/log/?h=vulkan > > > > More information on building the driver and running a few simple apps can > > be found on the 01.org web site: > > > > > https://01.org/linuxgraphics/blogs/jekstrand/2016/open-source-vulkan-drivers-intel-hardware > > > > We have talked to people at Red Hat and Cannonical and binaries should be > > available for Fedora and Ubuntu soon. We will update the page on 01.org > > with links as soon as they are available. > > > > We have also created a small test suite called crucible which contains a > > few hundred tests (mostly for miptrees) that we created when bringing up > > the driver. This isn't really intended to be the piglit of vulkan. With > > the CTS being publicly available, most cross-platform tests should go > > there. We mostly made crucible so that we could write a few tests early > on > > to get us going and for tests that were targetted specifically at our > > implementation. None the less, they may prove useful to someone and we > are > > happy to share them. The crucible source code can be found at > > > > https://cgit.freedesktop.org/mesa/crucible/ > > > > Frequently Asked Questions: > > > > What all hardware does it support? > > > > The driver currently supports Sky Lake all the way back to Ivy Bridge. > > The driver is Vulkan 1.0 conformant for 64-bit builds on Sky Lake, > > Broadwell, and Braswell. We are still having a couple of 32-bit > issues > > and support for Haswell, Ivy Bridge, and Bay Trail should be > considered > > experimental. > > > > How much code is shared between the Vulkan and GL drivers? > > > > For shaders, we're using a SPIR-V to NIR pass which is new, and a few > > new NIR lowering passes for things that we previously depended on GLSL > > IR to handle. Beyond that, we're using the same core NIR and the same > > back-end compiler that we have for GL. We're carrying a few patches > > against the back-end compiler, but the delta is very small and it's > all > > stuff that we eventually want to do for GL anyway. > > > > The main API handling and state setup code is all new and written from > > the ground-up for Vulkan. For actually packing hardware packets, we > are > > using a codegen system that Kristian developed early on in the project > > that's based on an XML description of the hardware packets. The > result > > is state setup code that's both easier to work with and maybe even a > > little more efficient than what we have in mesa today. > > > > We also have a brand-new surface layout library called ISL that > handles > > all of the surface layout calculations. ISL should have most of the > > code required to do surface layout all the way back to gen4. Once we > > get aux surface support in ISL (required for HiZ, MSAA compression, > and > > CCMS/fast clears), we hope to start using it in the GL driver as well. > > > > How much code could be shared with other Vulkan drivers? > > > > Not as much as you would think. The SPIR-V to NIR translator and the > > rest of the NIR compiler stack could obviously be re-used by anyone > > willing to tie NIR into their back-end. The rest of the driver is, > and > > will probably stay, Intel-specific. Vulkan is a very low-level API, > > possibly even lower-level than gallium. A lot of the things that we > > share between drivers in mesa today: the front-end compiler, state > > tracking, error-handling, etc. is pushed off to either the application > > or third-party layers in the Vulkan world. That said, anyone wishing > to > > write their own Vulkan driver, is more than welcome to use ours as a > > reference and steal whatever they'd like from it. > > > > What are your up-streaming plans? > > > > Before we can land the SPIR-V to NIR layer, there are a number of core > > NIR changes that need to land first. All of that code needs to be > > reviewed as it interacts with the GL driver and we don't want any > > regressions. We are also still carrying a few patches against the > i965 > > back-end compiler that need a little more testing and proper review. > It > > will take some time to get all of that up-stream. > > > > Once that is completed and all of the NIR and i965 back-end bits are > in > > place, SPIR-V, ISL, and the Vulkan driver itself can probably be > merged > > without further review since they are fairly self-contained and are > new > > functionality. We should easily be able to get the driver up-stream > in > > time for the 11.3 (or 12.0) release. > > > > What window-systems are supported? > > > > The driver already has window system integration (WSI) support for X11 > > with DRI3 and Wayland. The Vulkan WSI extensions don't mesh well with > > DRI2 so supporting that isn't really an option. If you want to Vulkan > > applications under X, you'll need to enable DRI3. > > > > Will it run X Vulkan application/demo? > > > > Hopefully. Our driver does pass the conformance suite which means the > > chances are pretty good that any given app will at least work. > However, > > no test suite is perfect and our driver and the Vulkan ecosystem are > > still young, so there may be bugs. If you do run into problems with > an > > application, please file a bug against mesa at bugs.freedesktop.org > and > > we will get to it as quickly as we can. > > > > Where did Kristian, Jason and Chad go? > > > > Well, now you know. :-) > > > > We hope you have as much fun hacking on and playing with this driver as > we > > did writing it. As always, questions, comments, and bug reports are more > > than welcome. Happy hacking! > > > > Best Regards, > > Jason Ekstrand, > > Kristian Høgsberg Kristensen, > > Chad Versace, > > and the rest of the Intel mesa team > > > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > >
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