This fixes arb_shader_image_load_store-level. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c index fa89324..d1240b4 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c @@ -890,6 +890,7 @@ nve4_set_surface_info(struct nouveau_pushbuf *push, address += mt->layer_stride * z; } } + address += lvl->offset; if (res->base.target == PIPE_TEXTURE_CUBE_ARRAY) depth = view->u.tex.last_layer - view->u.tex.first_layer + 1; -- 2.8.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev