Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/brw_blorp.cpp | 2 +- src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 26 +++++++++++++++++++++----- 2 files changed, 22 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp index 5ffc5b4..d23d212 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp @@ -58,7 +58,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt, */ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS || mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) { - assert(layer % mt->num_samples == 0); + assert(mt->num_samples <= 1 || layer % mt->num_samples == 0); } intel_miptree_check_level_layer(mt, level, layer); diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 30206f2..f33f4e1 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -72,12 +72,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw, * the destination buffer because we use the standard render path to render * to destination color buffers, and the standard render path is * fast-color-aware. - * Lossless compression is only introduced for gen9 onwards whereas - * blorp is not supported even for gen8. Therefore it should be impossible - * to end up here with single sampled compressed surfaces. */ - assert(!intel_miptree_is_lossless_compressed(brw, src_mt)); - assert(!intel_miptree_is_lossless_compressed(brw, dst_mt)); intel_miptree_resolve_color(brw, src_mt, 0); intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer); intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer); @@ -1894,6 +1889,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples, intel_msaa_layout true_layout) { if (num_samples <= 1) { + /* Layout is used to determine if ld2dms is needed for sampling. In + * single sampled case normal ld is enough avoiding also the need to + * fetch mcs. Therefore simply set the layout to none. + */ + if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) { + return INTEL_MSAA_LAYOUT_NONE; + } + /* When configuring the GPU for non-MSAA, we can still accommodate IMS * format buffers, by transforming coordinates appropriately. */ @@ -2072,6 +2075,19 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, wm_prog_key.src_layout = src_mt->msaa_layout; wm_prog_key.dst_layout = dst_mt->msaa_layout; + /* On gen9+ compressed single sampled buffers carry the same layout type as + * multisampled. The difference is that they can be sampled using normal + * ld message and as render target behave just like non-compressed surface + * from compiler point of view. Therefore override the type in the program + * key. + */ + if (brw->gen >= 9 && src.num_samples <= 1 && + src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) + wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE; + if (brw->gen >= 9 && dst.num_samples <= 1 && + dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) + wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE; + wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled; wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled; /* Round floating point values to nearest integer to avoid "off by one texel" -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev