Blorp blits use sampling engine which is capable of resolving
on the fly.

Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
---
 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp 
b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index f33f4e1..74fe3c0 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -73,7 +73,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
     * to destination color buffers, and the standard render path is
     * fast-color-aware.
     */
-   intel_miptree_resolve_color(brw, src_mt, 0);
+   intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
    intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
    intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
 
-- 
2.5.5

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