Blorp blits use sampling engine which is capable of resolving on the fly. Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index f33f4e1..74fe3c0 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -73,7 +73,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw, * to destination color buffers, and the standard render path is * fast-color-aware. */ - intel_miptree_resolve_color(brw, src_mt, 0); + intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E); intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer); intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer); -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev