The result of a framebuffer fetch from a multisample FBO is inherently per-sample, so the spec requires at least those sections of the shader that depend on the framebuffer fetch result to be executed once per sample. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index f9af525..c8686d1 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -6518,7 +6518,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, (key->persample_interp || (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | SYSTEM_BIT_SAMPLE_POS)) || - shader->info.fs.uses_sample_qualifier); + shader->info.fs.uses_sample_qualifier || + shader->info.outputs_read); prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev