It was previously under gpu_shader4, but I'm pretty sure everyone's going to be doing GLSL 1.30 first (since gpu_shader4 is basically 1.30 plus a bunch of extra stuff). --- src/mesa/main/get.c | 17 ++++++++++++----- 1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 160a4f2..3c388e5 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -138,6 +138,7 @@ enum value_extra { EXTRA_VALID_TEXTURE_UNIT, EXTRA_VALID_CLIP_DISTANCE, EXTRA_FLUSH_CURRENT, + EXTRA_GLSL_130, }; #define NO_EXTRA NULL @@ -277,8 +278,8 @@ static const int extra_EXT_texture_integer[] = { EXTRA_END }; -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), +static const int extra_GLSL_130[] = { + EXTRA_GLSL_130, EXTRA_END }; @@ -1234,13 +1235,13 @@ static const struct value_desc values[] = { /* GL_ARB_color_buffer_float */ { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, - /* GL_EXT_gpu_shader4 / GL 3.0 */ + /* GL_EXT_gpu_shader4 / GLSL 1.30 */ { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, + extra_GLSL_130 }, { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, + extra_GLSL_130 }, /* GL_ARB_texture_buffer_object */ { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), @@ -1817,6 +1818,12 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d return GL_FALSE; } break; + case EXTRA_GLSL_130: + if (ctx->Const.GLSLVersion >= 130) { + total++; + enabled++; + } + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev