On 10/15/2011 01:57 PM, Eric Anholt wrote:
> ---
>  src/mesa/drivers/dri/i965/brw_context.c |    3 +++
>  1 files changed, 3 insertions(+), 0 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
> b/src/mesa/drivers/dri/i965/brw_context.c
> index dc91852..ec9dc35 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -164,6 +164,9 @@ GLboolean brwCreateContext( int api,
>     ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
>        = ctx->Const.FragmentProgram.LowInt;
>  
> +   ctx->Const.MaxProgramTexelOffset = 7;
> +   ctx->Const.MinProgramTexelOffset = -8;
> +
>     /* Gen6 converts quads to polygon in beginning of 3D pipeline,
>        but we're not sure how it's actually done for vertex order,
>        that affect provoking vertex decision. Always use last vertex

I don't think this should be necessary...

_mesa_init_constants() already contains these exact assignments, and
should be called during _mesa_initialize_context().
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