On 11/22/2011 01:21 PM, Kenneth Graunke wrote:
On 11/22/2011 11:42 AM, Anuj Phogat wrote:
[snip]
  I agree. This is simpler to read and _mesa_is_cube_map_face() can be reused
  in mesa. Posting an updated patch with your suggestions.

  >  I haven't tested this so the logic might be incorrect.
  It worked as it is. Just defined a new function _mesa_is_cube_face().

  Thanks
  Anuj

Actually, Brian already added that function; it's in teximage.h.

Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
---
  src/mesa/main/image.c    |   18 ++++++++++++++++++
  src/mesa/main/image.h    |    3 +++
  src/mesa/main/teximage.c |   25 ++++++++++++-------------
  3 files changed, 33 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 7d95dd6..9ba5317 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1086,6 +1086,24 @@ _mesa_is_compressed_format(struct gl_context *ctx, 
GLenum format)
     }
  }

+/**
+ * Test if the given texture target is a cubemap face
+ */
+GLboolean
+_mesa_is_cube_map_face(GLenum target)
+{
+   switch (target) {
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_X :
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X :
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y :
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z :
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :
+         return GL_TRUE;
+      default:
+         return GL_FALSE;
+   }
+}

  /**
   * Return the address of a specific pixel in an image (1D, 2D or 3D).
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index 46adaec..2c88578 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -84,6 +84,9 @@ _mesa_is_integer_format(GLenum format);
  extern GLboolean
  _mesa_is_compressed_format(struct gl_context *ctx, GLenum format);

+extern GLboolean
+_mesa_is_cube_map_face(GLenum target);
+
  extern GLvoid *
  _mesa_image_address( GLuint dimensions,
                       const struct gl_pixelstore_attrib *packing,
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index acf7187..43eec61 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1593,28 +1593,27 @@ texture_error_check( struct gl_context *ctx,
           return GL_TRUE;
        }
     }
-
-   /* additional checks for depth textures */
+
+  /* additional checks for depth textures */
     if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
-      /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
+     /* Only 1D, 2D, rect, array and cube textures supported, not 3D
+      * Cubemaps are only supported for GL version>  3.0 or with 
EXT_gpu_shader4 */
        if (target != GL_TEXTURE_1D&&
            target != GL_PROXY_TEXTURE_1D&&
            target != GL_TEXTURE_2D&&
-          target != GL_PROXY_TEXTURE_2D&&
-          target != GL_TEXTURE_1D_ARRAY&&
-          target != GL_PROXY_TEXTURE_1D_ARRAY&&
-          target != GL_TEXTURE_2D_ARRAY&&

I don't think you should delete those lines.


            target != GL_PROXY_TEXTURE_2D_ARRAY&&
            target != GL_TEXTURE_RECTANGLE_ARB&&
-          target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
-         if (!isProxy)
-            _mesa_error(ctx, GL_INVALID_ENUM,
-                        "glTexImage(target/internalFormat)");
-         return GL_TRUE;
+          target != GL_PROXY_TEXTURE_RECTANGLE_ARB&&
+         !((_mesa_is_cube_map_face(target) || target == 
GL_PROXY_TEXTURE_CUBE_MAP)&&
+           (ctx->VersionMajor>= 3 || ctx->Extensions.EXT_gpu_shader4))) {
+        if (!isProxy)
+           _mesa_error(ctx, GL_INVALID_ENUM,
+                       "glTexImage(target/internalFormat)");
+        return GL_TRUE;
        }
     }

-   /* additional checks for compressed textures */
+  /* additional checks for compressed textures */
     if (_mesa_is_compressed_format(ctx, internalFormat)) {
        if (!target_can_be_compressed(ctx, target, internalFormat)) {
           if (!isProxy)

Seems like some spurious whitespace changes got introduced here...this
isProxy stuff shouldn't be appearing in the diff.

Mesa coding style is 3-space indentation with 8-space tabs.  (Yeah, it's
quite unusual... :))

FWIW, I don't indent with tabs.

From docs/devinfo.html:

   indent -br -i3 -npcs --no-tabs infile.c -o outfile.c

-Brian
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