On Thu 01 Dec 2011 06:56:09 AM PST, Brian Paul wrote: > On 11/30/2011 12:39 PM, Anuj Phogat wrote: >> From: Anuj Phogat<anuj.pho...@gmail.com> >> >> I made the suggested changes to swrast/s_texfilter.c (see the patch >> listed below). Now it render >> polygons without any texture (black) in depth-cube-map test (see the >> patch sent on Nov 28 to piglit mailing list). >> But the expected output is polygons rendered with different greyscale >> (depth) textures. >> >> Some debugging info: >> _mesa_choose_tex_format() returns MESA_FORMAT_Z32 >> _mesa_get_texstore_func() returns _mesa_texstore_z32 >> Based on MESA_FORMAT_Z32, selected dstType = GL_UNSIGNED_INT >> Verified the values stored in depthValues[i] in >> _mesa_unpack_depth_span(). Correct pixel values (depth values) are >> reflected in this variable. >> depthValues[i] is converted to GLuint and stored in zValues[i] >> >> But while rendering swImg->FetchTexel() (called from >> sample_depth_texture() in swrast/s_texfilter.c) is unable to fetch >> the corect texel values. >> >> Any thoughts on what could go wrong after storing the depth texture >> correctly? > > Off-hand, I don't know. I'd have to debug it a bit, but I probably > won't have time to do that for a while. Maybe you could take a closer > look. Yes, I'll dig in further.
> In any case, the patch looks correct. I think the bug is elsewhere. > Reviewed-by: Brian Paul <bri...@vmware.com> > > Can you commit this? I don't have push access on mesa-dev. I'll appreciate if you can do it for me. Please make sure to commit the patch for src/mesa/main/teximage.c as well. I sent it on same thread on Nov 23. Thanks -Anuj _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev