If alpha test is enabled and there's no color buffers we still need the fragment shader to emit a color.
v2: add _NEW_COLOR flag in _mesa_update_state_locked() Fixes piglit fbo-alphatest-nocolor-ff failures with Gallium drivers. --- src/mesa/main/ff_fragment_shader.cpp | 6 ++++++ src/mesa/main/state.c | 2 +- 2 files changed, 7 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 2ce81fe..3d7947b 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -489,6 +489,12 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) /* _NEW_BUFFERS */ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) { + /* if alpha test is enabled we need to emit at least one color */ + key->num_draw_buffers = 1; + } + key->inputs_available = (inputs_available & inputs_referenced); /* compute size of state key, ignoring unused texture units */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 80fd03b..bed6c89 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -589,7 +589,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM | _NEW_FRAG_CLAMP); + _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev