On 04/05/17 22:28, Samuel Pitoiset wrote:


On 05/04/2017 02:13 PM, Samuel Pitoiset wrote:


On 05/04/2017 12:26 PM, Timothy Arceri wrote:
On 04/05/17 18:22, Samuel Pitoiset wrot
On 05/04/2017 02:36 AM, Timothy Arceri wrote:
This and the tgsi copy_propagation pass are very slow, I'd really like it if we both didn't require the pass for things to work and also didn't make it any slower. perf is showing these 2 passes at ~11% during Deus Ex start-up (cold cache).

This fix shouldn't make the DCE pass really slower, shouldn't hurt.

Well, those passes are useful because the visitor is lazy and it produces bunch of useless code which is going to be removed later.

Sure I just mean it would be nice not to add extra reliance on this pass, in case we are able to make the visitor smarter, and not generate so much junk to begin with.

I have a new approach which is much better (suggested by Nicolai).




Can we not just add a DCE call to the glsl linker/compiler calls e.g.

    if (ctx->Const.GLSLOptimizeConservatively) {
       /* Run it just once. */
       do_common_optimization(ir, true, false,
&ctx->Const.ShaderCompilerOptions[stage],
                                 ctx->Const.NativeIntegers);

---> call DCE here to clean up since we don't call the opt passes again <---

This might help a bit but it won't remove useless TGSI code generated by the visitor.

Sure but is the visitor generating code that is causing the issue you are seeing or is it the glsl IR code?

The visitor.


Seems you have an alternative solution which looks good, but maybe we should run the glsl dead code pass once at the end anyway?

This doesn't help for this particular situation, but I guess this might help other shaders.

Calling the DCE passes doesn't help.

diff --git i/src/mesa/state_tracker/st_glsl_to_tgsi.cpp w/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 249584d75e..fafbfaea19 100644
--- i/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ w/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7008,6 +7008,10 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
              lower_if_to_cond_assign((gl_shader_stage)i, ir,
                                      options->MaxIfDepth, if_threshold);
           } while (has_unsupported_control_flow(ir, options));
+
+         do_dead_code(ir, true);
+         do_dead_code_local(ir);
+
        } else {
           /* Repeat it until it stops making changes. */
           bool progress;

shader-db results on RadeonSI:

47109 shaders in 29632 tests
Totals:
SGPRS: 1923308 -> 1923308 (0.00 %)
VGPRS: 1133843 -> 1133839 (-0.00 %)
Spilled SGPRs: 2516 -> 2516 (0.00 %)
Spilled VGPRs: 65 -> 65 (0.00 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1308 -> 1308 (0.00 %) dwords per thread
Code Size: 60095968 -> 60095840 (-0.00 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 431889 -> 431889 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 4064 -> 4064 (0.00 %)
VGPRS: 2196 -> 2192 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 230836 -> 230708 (-0.06 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 609 -> 609 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

It only helps one or two Metro 2033 shaders.


My thinking was it might be helpful for compilation speed. Anyway its not a bit deal. If we do manage to disable the tgsi DCE pass at some point it might be more important. For now it's probably fine as is.







    } else {
       /* Repeat it until it stops making changes. */
       while (do_common_optimization(ir, true, false,

&ctx->Const.ShaderCompilerOptions[stage],
                                     ctx->Const.NativeIntegers))
          ;
    }

On 03/05/17 00:43, Samuel Pitoiset wrote:
The TGSI DCE pass doesn't eliminate dead assignments like
MOV TEMP[0], TEMP[1] in presence of loops because it assumes
that the visitor doesn't emit dead code. This assumption is
actually wrong and this situation happens.

However, it appears that the merge_registers() pass accidentally
takes care of this for some weird reasons. But since this pass has
been disabled for RadeonSI and Nouveau, the renumber_registers()
pass which is called *after*, can't do its job correctly.

This is because it assumes that no dead code is present. But if
there is still a dead assignment, it might re-use the TEMP
register id incorrectly and emits wrong code.

This patches eliminates all dead assignments by tracking
all temporary register reads like what the renumber_registers()
actually does. The best solution would be to rewrite that DCE
pass entirely but it's more work.

This should fix Unigine Heaven on RadeonSI and Nouveau.

shader-db results with RadeonSI:

47109 shaders in 29632 tests
Totals:
SGPRS: 1919548 -> 1919572 (0.00 %)
VGPRS: 1139205 -> 1139209 (0.00 %)
Spilled SGPRs: 1865 -> 1867 (0.11 %)
Spilled VGPRs: 65 -> 65 (0.00 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1308 -> 1308 (0.00 %) dwords per thread
Code Size: 60083036 -> 60083244 (0.00 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 431200 -> 431200 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

It's still interesting to disable the merge_registers() pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 36 +++++++++++++++++++++++++-----
  1 file changed, 31 insertions(+), 5 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 0f8688a41c..01b5a4dc98 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5085,9 +5085,13 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
glsl_to_tgsi_instruction *,
this->next_temp * 4);
int *write_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
+   int *first_reads = rzalloc_array(mem_ctx, int, this->next_temp);
     int level = 0;
     int removed = 0;
+   for (int i = 0; i < this->next_temp; i++)
+      first_reads[i] = -1;
+
foreach_in_list(glsl_to_tgsi_instruction, inst, &this->instructions) {
        assert(inst->dst[0].file != PROGRAM_TEMPORARY
               || inst->dst[0].index < this->next_temp);
@@ -5148,8 +5152,12 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
                 src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3);
                 for (int c = 0; c < 4; c++) {
-                  if (src_chans & (1 << c))
+                  if (src_chans & (1 << c)) {
                       writes[4 * inst->src[i].index + c] = NULL;
+
+                     if (first_reads[inst->src[i].index] == -1)
+                        first_reads[inst->src[i].index] = level;
+                  }
                 }
              }
           }
@@ -5167,8 +5175,12 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void) src_chans |= 1 << GET_SWZ(inst->tex_offsets[i].swizzle, 3);
                 for (int c = 0; c < 4; c++) {
-                  if (src_chans & (1 << c))
+                  if (src_chans & (1 << c)) {
writes[4 * inst->tex_offsets[i].index + c] = NULL;
+
+ if (first_reads[inst->tex_offsets[i].index] == -1) + first_reads[inst->tex_offsets[i].index] = level;
+                  }
                 }
              }
           }
@@ -5211,17 +5223,30 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
      * the writemask of other instructions with dead channels.
      */
foreach_in_list_safe(glsl_to_tgsi_instruction, inst, &this->instructions) {
-      if (!inst->dead_mask || !inst->dst[0].writemask)
+      bool dead_inst = false;
+
+      if (!inst->dst[0].writemask)
           continue;
+
        /* No amount of dead masks should remove memory stores */
        if (inst->info->is_store)
           continue;
-      if ((inst->dst[0].writemask & ~inst->dead_mask) == 0) {
+      if (!inst->dead_mask) {
+         if (inst->dst[0].file == PROGRAM_TEMPORARY &&
+             first_reads[inst->dst[0].index] == -1) {
+            dead_inst = true;
+         }
+      } else {
+         if ((inst->dst[0].writemask & ~inst->dead_mask) == 0)
+            dead_inst = true;
+      }
+
+      if (dead_inst) {
           inst->remove();
           delete inst;
           removed++;
-      } else {
+      } else if (inst->dead_mask) {
           if (glsl_base_type_is_64bit(inst->dst[0].type)) {
              if (inst->dead_mask == WRITEMASK_XY ||
                  inst->dead_mask == WRITEMASK_ZW)
@@ -5232,6 +5257,7 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
     }
     ralloc_free(write_level);
+   ralloc_free(first_reads);
     ralloc_free(writes);
     return removed;

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