--- src/mesa/main/uniform_query.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 1570770..9683fa8 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1071,21 +1071,26 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, * element that exceeds the highest array element index used, as * reported by GetActiveUniform, will be ignored by the GL." * * Clamp 'count' to a valid value. Note that for non-arrays a count > 1 * will have already generated an error. */ if (uni->array_elements != 0) { count = MIN2(count, (int) (uni->array_elements - offset)); } - _mesa_flush_vertices_for_uniforms(ctx, uni); + /* We check samplers for changes and flush if needed in the sampler + * handling code further down, so just skip them here. + */ + if (!uni->type->is_sampler()) { + _mesa_flush_vertices_for_uniforms(ctx, uni); + } /* Store the data in the "actual type" backing storage for the uniform. */ if (!uni->type->is_boolean() && !uni->is_bindless) { memcpy(&uni->storage[size_mul * components * offset], values, sizeof(uni->storage[0]) * components * count * size_mul); } else if (uni->is_bindless) { const union gl_constant_value *src = (const union gl_constant_value *) values; GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i; -- 2.9.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev