From: Nicolai Hähnle <nicolai.haeh...@amd.com> In that case, prog->nir must be assigned at the end. --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 524eefa..0a86373 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -226,21 +226,20 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, assert(pscreen->get_compiler_options); /* drivers using NIR must implement this */ options = (const nir_shader_compiler_options *) pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget); assert(options); if (prog->nir) return prog->nir; nir = glsl_to_nir(shader_program, stage, options); - prog->nir = nir; NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true); NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, st_nir_lower_builtin); NIR_PASS_V(nir, nir_lower_atomics, shader_program); @@ -271,20 +270,22 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, if (st->ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("\n"); _mesa_log("NIR IR for linked %s program %d:\n", _mesa_shader_stage_to_string(stage), shader_program->Name); nir_print_shader(nir, _mesa_get_log_file()); _mesa_log("\n\n"); } + prog->nir = nir; + return nir; } /* TODO any better helper somewhere to sort a list? */ static void insert_sorted(struct exec_list *var_list, nir_variable *new_var) { nir_foreach_variable(var, var_list) { if (var->data.location > new_var->data.location) { -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev