I wonder if we should just change to using:

  nir_variable *var = rzalloc(shader, nir_variable)

Either way:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 27/06/17 00:09, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

This is convenient for backends that support both Vulkan and OpenGL while
lowering samplers to derefs with nir_lower_samplers_as_deref.
---
  src/compiler/glsl/glsl_to_nir.cpp | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp 
b/src/compiler/glsl/glsl_to_nir.cpp
index 6513484..2153004 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -417,20 +417,21 @@ nir_visitor::visit(ir_variable *ir)
        var->data.depth_layout = nir_depth_layout_less;
        break;
     case ir_depth_layout_unchanged:
        var->data.depth_layout = nir_depth_layout_unchanged;
        break;
     default:
        unreachable("not reached");
     }
var->data.index = ir->data.index;
+   var->data.descriptor_set = 0;
     var->data.binding = ir->data.binding;
     var->data.offset = ir->data.offset;
     var->data.image.read_only = ir->data.memory_read_only;
     var->data.image.write_only = ir->data.memory_write_only;
     var->data.image.coherent = ir->data.memory_coherent;
     var->data.image._volatile = ir->data.memory_volatile;
     var->data.image.restrict_flag = ir->data.memory_restrict;
     var->data.image.format = ir->data.image_format;
     var->data.fb_fetch_output = ir->data.fb_fetch_output;
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