I wonder if we should just change to using:
nir_variable *var = rzalloc(shader, nir_variable)
Either way:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 27/06/17 00:09, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>
This is convenient for backends that support both Vulkan and OpenGL while
lowering samplers to derefs with nir_lower_samplers_as_deref.
---
src/compiler/glsl/glsl_to_nir.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index 6513484..2153004 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -417,20 +417,21 @@ nir_visitor::visit(ir_variable *ir)
var->data.depth_layout = nir_depth_layout_less;
break;
case ir_depth_layout_unchanged:
var->data.depth_layout = nir_depth_layout_unchanged;
break;
default:
unreachable("not reached");
}
var->data.index = ir->data.index;
+ var->data.descriptor_set = 0;
var->data.binding = ir->data.binding;
var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only;
var->data.image.write_only = ir->data.memory_write_only;
var->data.image.coherent = ir->data.memory_coherent;
var->data.image._volatile = ir->data.memory_volatile;
var->data.image.restrict_flag = ir->data.memory_restrict;
var->data.image.format = ir->data.image_format;
var->data.fb_fetch_output = ir->data.fb_fetch_output;
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