On Sat, Aug 5, 2017 at 11:39 AM, Chris Wilson <ch...@chris-wilson.co.uk> wrote: > Map the user format of GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE to the > internal format of MESA_FORMAT_S_UINT8. > --- > src/mesa/main/glformats.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c > index 06be3ec48d..8ae833ca65 100644 > --- a/src/mesa/main/glformats.c > +++ b/src/mesa/main/glformats.c > @@ -3472,6 +3472,10 @@ _mesa_format_from_format_and_type(GLenum format, > GLenum type) > * matching the OpenGL format and data type > */ > switch (type) { > + case GL_UNSIGNED_BYTE: > + if (format == GL_STENCIL_INDEX) > + return MESA_FORMAT_S_UINT8; > + break;
The commit message says "GL_DEPTH_COMPONENT", but the code says "GL_STENCIL_INDEX". I'm guessing the latter is the intended. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev