> > Let's add new opcodes for things like this. I'll add IABS.
>>> cube shadow sampling, some reason ends up getting info from the >>> fallback texture >> >> >> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is >> invalid for a cubemap and marking it as incomplete. > > > Hmmm, I'm not sure what would be preventing cube textures in gallium or the > state tracker. Its only cube shadow stuff, cube stuff works fine, I'm sure it'll be obvious when I hit it. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev