>
> Let's add new opcodes for things like this.

I'll add IABS.

>>> cube shadow sampling, some reason ends up getting info from the
>>> fallback texture
>>
>>
>> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
>> invalid for a cubemap and marking it as incomplete.
>
>
> Hmmm, I'm not sure what would be preventing cube textures in gallium or the
> state tracker.

Its only cube shadow stuff, cube stuff works fine, I'm sure it'll be
obvious when I hit it.

Dave.
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