v2: - Use helper to add a new source to the texture instruction. Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> --- src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 65681decb1c..676c0c21e7a 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b, progress = true; continue; } + + /* TXF, TXS and TXL require a LOD but not everything we implement using those + * three opcodes provides one. Provide a default LOD of 0. + */ + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs || + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels || + (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT)) { + int i; + bool has_lod = false; + for (i = 0; i < tex->num_srcs; i++) { + if (tex->src[i].src_type == nir_tex_src_lod) { + has_lod = true; + break; + } + } + + if (!has_lod) { + b->cursor = nir_before_instr(&tex->instr); + nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0))); + progress = true; + continue; + } + } } return progress; -- 2.14.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev