On Wednesday, October 18, 2017 8:11:01 AM CEST Jason Ekstrand wrote:
> On October 18, 2017 12:54:48 AM Samuel Iglesias Gonsálvez
> 
> <sigles...@igalia.com> wrote:
> > v2:
> > - Use helper to add a new source to the texture instruction.
> > 
> > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
> > ---
> > 
> >  src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
> >  1 file changed, 23 insertions(+)
> > 
> > diff --git a/src/compiler/nir/nir_lower_tex.c
> > b/src/compiler/nir/nir_lower_tex.c
> > index 65681decb1c..676c0c21e7a 100644
> > --- a/src/compiler/nir/nir_lower_tex.c
> > +++ b/src/compiler/nir/nir_lower_tex.c
> > @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
> > 
> >           progress = true;
> >           continue;
> >        
> >        }
> > 
> > +
> > +      /* TXF, TXS and TXL require a LOD but not everything we implement
> > using those
> > +       * three opcodes provides one.  Provide a default LOD of 0.
> > +       */
> > +      if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> > +          tex->op == nir_texop_txl || tex->op == nir_texop_query_levels
> > ||
> > +          (tex->op == nir_texop_tex && b->shader->stage !=
> > MESA_SHADER_FRAGMENT)) {
> > +         int i;
> > +         bool has_lod = false;
> > +         for (i = 0; i < tex->num_srcs; i++) {
> > +            if (tex->src[i].src_type == nir_tex_src_lod) {
> > +               has_lod = true;
> > +               break;
> > +            }
> > +         }
> 
> Sorry to ask you to delete even more of your patch but this is just
> nir_tex_instr_src_index(tex, nir_tex_src_lod).
> 

Thanks for the advice! That simplifies a lot the patch, which is always great 
:-)

Now it is like:

+      /* TXF, TXS and TXL require a LOD but not everything we implement using 
those
+       * three opcodes provides one.  Provide a default LOD of 0.
+       */
+      if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
+          (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+           tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+           (tex->op == nir_texop_tex && b->shader->stage != 
MESA_SHADER_FRAGMENT))) {
+         b->cursor = nir_before_instr(&tex->instr);
+         nir_tex_instr_add_src(tex, nir_tex_src_lod, 
nir_src_for_ssa(nir_imm_int(b, 0)));
+         progress = true;
+         continue;
+      }


I have done this change locally. Does it get your R+1?

Sam

P.S: Patch 4 is still unreviewed.

> > +
> > +         if (!has_lod) {
> > +            b->cursor = nir_before_instr(&tex->instr);
> > +            nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > nir_src_for_ssa(nir_imm_int(b, 0)));
> > +            progress = true;
> > +            continue;
> > +         }
> > +      }
> > 
> >     }
> >     
> >     return progress;
> > 
> > --
> > 2.14.2
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev

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